![]() Such is my penchant for muscle-bound he-men with spiked hair. Plus, I genuinely wanted to beat the giant buddha not to prove my prowess over quick-time events, but because I wanted to see Asura succeed. While the gameplay for the sequence is minimal, reduced to smashing a face button and timing flicks of the analogue sticks, there’s just enough to keep you interested. That buddha fight (one part of a longer, multi-staged, boss fight) is stunning to behold and a testament to the power games have to make you feel as though you’re part of something. The things is though, CyberConnect 2 get away with it because the whole thing is so outlandish, and looks so good, that you’re happy to let yourself get swept along in the tidal wave of timed button presses and onscreen explosions of crazy. How do you make a boss fight against a buddha-esque demigod look good? By taking out all the gameplay apart from the quick-time events, of course. Whole episodes can pass with you only interacting for about a quarter of the running time, which is precisely what allows the team at CyberConnect2 to throw the madness at us. Literally, they play like an anime episode with you only taking up the controls during combat or one of the many quick-time events. All you need to know is that there are seven bastard-hard bosses that need taking out. The basic story is one of betrayal, revenge and a father’s love, but is told in the kind of convoluted way that Final Fantasy objectors complain about. Each episode takes around 25-30 minutes to complete, further emphasising the serialisation structure and leaving you safe in the knowledge that some form of narrative progression will take place each time you play.Īll of these episodes, without fail, are scientology-grade crazy and make no concession at all to a Western audience that may not be familiar with the rules and quirks of Japanese storytelling. Third-person melee combat, reticule-based aiming and shooting and quick-time events are all present and correct but presented and intertwined with the story and dialogue in a way that will surely turn off as many as it will turn on.įor starters, progression is split into a chapters and episodes structure that is meant to mimic the seasons and …well… episode formation of Japanese anime TV shows. It’s both an exciting and terrifying prospect, and one that ultimately leaves you satisfied but utterly confused.Įlements of Asura’s Wrath feel as familiar as an Andy Murray defeat at Wimbledon, but the way that they’re combined and presented is a welcome breath of fresh air. No matter how much you think you know before it all kicks off, you actually know nothing. Explaining Asura’s Wrath is like explaining what it’s like to lose your virginity – you won’t get the proper ‘feel’ until you try it for yourself.
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